Doing It Wrong archive

Category : Unity3D (2)

It moved

Categories: Game Design, Unity3D
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Published on: July 19, 2020

It’s been a long week so I only have the basic WASD controller set up with a proper state machine. Now I can run around the featureless checkerboard plain with a few amenities like

  • walking around a featureless checkerboard plain
  • autorunning around a featureless checkerboard plain
  • autowalking around a featureless checkerboard plain

I’ll add jumping on a featureless checkerboard plain a little later once I decide how to pass the collision detection to the state machine as well as a few other movement states:

  • free fall
  • sliding down slopes

No point in either of those yet since there’s no falling off or sliding down this which is good since the “player” has no rigidbody and only translates along the (x,z) plane. Baby steps.

Bare bones character controller for movement testing

Since running around a featureless plain isn’t particularly fun, it’s time to add some features to the environment. I could hand edit the Unity Terrain assets but since the goal is to go full Dwarf Fortress on the world generation (well maybe half-assed Dwarf Fortress) we’ll be starting with plate tectonics and building the terrain up starting with geologic time.

Back in the Saddle Again

Categories: Game Design, Unity3D
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Published on: July 13, 2020

I spend a lot of time tinkering with various software projects, going at problems the wrong way, and generally making stupid decisions that a professional or more formally trained person would cringe to look at. Herein begins my cautionary tale as I learn painful lessons the hard way so you, dear reader, don’t have to. This is not a self promotion journal intended to demonstrate success or competency but rather the dev blog version of Ow, My Balls!

What’s Up First?

I’ve been fooling around with Unity3D for a while now so what’s the first project any burgeoning game developer should start with? That’s right, time to build my own MMORPG! I mean, a few orcs, a little hack and slash, how hard could it be?

In honor of my entrance to role playing games and as an homage to the first RPG sandbox I’ve ever played in I’ve named the project Hommlet and set up source control for it because I’m not a complete savage. I don’t really feel like mucking about with the network code or data storage model so in the spirit of Doing It Wrong, I’ll be starting with a basic character controller and will move forward from there based on the immortal words of Alex DeLarge

Thinking was for the gloopy ones and that the oomny ones use like inspiration and what Bog sends

So tonight I’ll raise a glass to old Bog and see what inspiration comes.

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