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Published on: August 22, 2020

So after a couple weeks of futzing around with voronoi tessellations, locating implementations, rewriting chunks of those implementations to fit my needs, not being happy with the results, ripping it all out and starting over etc I decided I’d stick with what I Know and use a radial hex map.

One cup of coffee, about an hour of coding (about half of which was sorting out an error in mapping Hex coordinates to Vector3s) and viola, one randomly colored hex grid (green tinted because, omg, random color selection is an aesthetic nightmare).

The mesh isn’t optimal but I’ll deal with that if it becomes a problem later.

Next up, plate tectonics and heightmaps.

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