Back in the Saddle Again

Categories: Game Design, Unity3D
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Published on: July 13, 2020

I spend a lot of time tinkering with various software projects, going at problems the wrong way, and generally making stupid decisions that a professional or more formally trained person would cringe to look at. Herein begins my cautionary tale as I learn painful lessons the hard way so you, dear reader, don’t have to. This is not a self promotion journal intended to demonstrate success or competency but rather the dev blog version of Ow, My Balls!

What’s Up First?

I’ve been fooling around with Unity3D for a while now so what’s the first project any burgeoning game developer should start with? That’s right, time to build my own MMORPG! I mean, a few orcs, a little hack and slash, how hard could it be?

In honor of my entrance to role playing games and as an homage to the first RPG sandbox I’ve ever played in I’ve named the project Hommlet and set up source control for it because I’m not a complete savage. I don’t really feel like mucking about with the network code or data storage model so in the spirit of Doing It Wrong, I’ll be starting with a basic character controller and will move forward from there based on the immortal words of Alex DeLarge

Thinking was for the gloopy ones and that the oomny ones use like inspiration and what Bog sends

So tonight I’ll raise a glass to old Bog and see what inspiration comes.

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